Technology is changing fast, and so is the way children are learning. In todays session we looked at m learning, a term I was previously unfamiliar with. The term mobile learning (m learning) refers to the use of mobile and handheld devices such as mobile phones, i pads, i pods, laptops and tablets, in teaching and learning. So, any sort of learning that happens on mobile technology can be seen as m learning. Mobile learning offers fun, playful, interactive games which allow you to tap into what children already enjoy doing and add an educational value to it.
In an in-depth report, Pockets of Potential, from the Joan Ganz Cooney Center, Carly Shuler highlights five opportunities to seize mobile learning's unique attributes to improve education:
- Encourage "anywhere, anytime" learning. Mobile devices allow students to gather, access, and process information outside the classroom. They can encourage learning in a real-world context, and help bridge school, afterschool, and home environments.
- Reach underserved children. Because of their relatively low cost they are accessible to children from economically disadvantaged communities.
- Improve 21st-century social interactions. Mobile technologies have the power to promote and foster collaboration and communication, which are deemed essential for 21st-century success.
- Fit with learning environments. Mobile devices can help overcome many of the challenges associated with larger technologies, as they fit more naturally within various learning environments.
- Enable a personalized learning experience. Not all children are alike; instruction should be adaptable to individual and diverse learners. There are significant opportunities for genuinely supporting differentiated, autonomous and individualized learning through mobile devices.
Voki, see above, Voki is a site that lets you create a speaking avatar which you can export and use anywhere you like. They are a great way to motivate students to participate, improve message comprehension, introduce technology in a fun way and can be used as an effective language tool as it changes text to speech in over 25 languages.
We also looked at Wordle, which is a site that lets you create your own word cloud from text that you provide. It is very simple to use and the result is effective. You can edit your clouds with different fonts, colour schemes and layouts. It is a great way of mind mapping with children. In the class room you could use it in literacy with describing a character using adjectives. Here is one i made in class today!
Another piece of software we looked at was Dance to Advance, which is an interactive, fun dance mat that come with software enabling you to create your own games and quizzes using visual, kinaesthetic and audio stimuli. Dance to Advance is an easy to use and fun way children can personalise their learning.
All the resources we looked at are great examples of how fun, inclusive and effective m learning can be. I for one am looking forward to using them in the classroom.
In todays lesson we got to explore some of the games-based learning that takes place in the primary classroom. First I had a go at making a 
Another piece of software we looked at was Dance to Advance, which is an interactive, fun dance mat that come with software enabling you to create your own games and quizzes using visual, kinaesthetic and audio stimuli. Dance to Advance is an easy to use and fun way children can personalise their learning.
All the resources we looked at are great examples of how fun, inclusive and effective m learning can be. I for one am looking forward to using them in the classroom.